//Remember to include the pitch.h file
#include "pitches.h"
// notes in the melody:
int melody[] = {
NOTE_AS1,NOTE_AS2,NOTE_AS1,NOTE_AS2,NOTE_AS1,NOTE_AS2,NOTE_AS1,NOTE_AS2};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {8,8,8,8,8,8,8,8};
void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 9; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}
void loop() {
// no need to repeat the melody.
}
#include "pitches.h"
// notes in the melody:
int melody[] = {
NOTE_AS1,NOTE_AS2,NOTE_AS1,NOTE_AS2,NOTE_AS1,NOTE_AS2,NOTE_AS1,NOTE_AS2};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {8,8,8,8,8,8,8,8};
void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 9; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}
void loop() {
// no need to repeat the melody.
}
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